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Fortnight Tech Roundup & Discourse - IRNSS NavIC

Fortnight Tech Roundup & Discourse - IRNSS NavIC

Welcome to this week's tech round up and discourse post.

EBay, Stripe and Mastercard drop out of Facebook’s Libra Association techcrunch
Club Factory raises $100M to expand its lifestyle e-commerce platform in India economictimes
Donald Trump joins Amazon's video game streaming platform Twitch cnn
Bill McDermott steps down as SAP’s CEO wsj
Elon Musk says that NASA is free to share all SpaceX IP with ‘anyone it wants’ gizmodo
NASA’s new Moon-bound spacesuit is safer, smarter and much more comfortable
Steam will soon let you play local-only multiplayer games with far off friends pcgamer
Dyson kills its electric car project and turns to solid-state batteries guardian
Amazon Music arrives on Apple TV pocket-lint
Google takes AMP to the OpenJS Foundation openjsf
Russia’s Yandex introduces an Echo Dot-style smart speaker techcrunch
Cisco hit by an internal network outage cbronline
Xage now supports hierarchical blockchains for complex implementations globenewswire
NASCAR could debut hybrids as early as 2022 thedrive
Apple pulls HKmap from App Store, the day after Chinese state media criticized its ‘unwise and reckless decision’ to approve it cnbc
Virgin Orbit plans to send cubesats to Mars as early as 2022 cnet
Call of Duty is the biggest mobile game launch ever, with 100 million downloads independent
Pinterest launches a new ‘Lite’ app for emerging markets androidpolice
Microsoft’s Your Phone app can now route calls from your Android phone to your PC
European risk report flags 5G security challenges techcrunch
Toyota, GM, Nvidia, Bosch, Arm and others form new autonomous driving tech consortium theiet
China attacks Apple for allowing Hong Kong crowdsourced police activity app nyt
AMD’s Radeon RX 5500 is its new entry-level competitor to Nvidia’s GTX 1650 pcworld
Amazon, Walmart confront India’s slowing economy as holiday season growth stalls techcrunch
Essential reveals Project Gem smartphone with very long, unusual design engadget
Twitter admits it used two-factor phone numbers and emails for serving targeted ads help.twitter
Arm brings custom instructions to its embedded CPUs developer.arm
Sony’s next console is the PlayStation 5, arriving holidays 2020 theverge
Chinese firms Tencent, Vivo and CCTV suspend ties with the NBA over Hong Kong tweet edition.cnn
Eight Chinese tech firms placed on US Entity List for their role in human rights violations against Muslim minority groups techcrunch
Mars Curiosity Rover finds evidence of an ancient oasis on Mars earthsky
Instagram is killing its creepy stalking feature, the Following tab androidpolice
Ex-Tinder CEO files lawsuit saying sexual assault allegations against him are defamation theverge
Fire TV might not get Disney+ as Amazon and Disney clash over ads variety
Amazon introduces a Kindle for kids indiatoday
Apple’s MacOS Catalina is now available 9to5mac
Spotify gains Siri support on iOS 13, arrives on Apple TV forbes
Disney is reportedly banning Netflix ads across its entertainment TV networks theverge
Red Dead Redemption 2 is coming to PC in November rockpapershotgun
NASA shares 3D Moon data for CG artists and creators space
PayPal is the first company to drop out of the Facebook-led Libra Association economictimes
Iranian hackers targeted US 2020 campaign, says Microsoft bbc
Apple CEO Tim Cook slams Facebook’s Libra cryptocurrency as a power grab forbes
Google-backed Dunzo raises $45M to expand its hyperlocal delivery startup in India fortuneindia
NASA’s first all-electric experimental X-plane is ready for testing
Facebook is being leaned on by US, UK, Australia to ditch its end-to-end encryption expansion plan macrumorsInstagram launches Threads, a Close Friends chat app with auto-status wired
India’s Fyle bags $4.5M to expand its expense management platform in the US, other international markets techcrunch
Uber launches a shift-work finder app, Uber Works, starting in Chicago tnw
Redesigned Google Shopping goes live, with price tracking, Google Lens for outfits and more pcmag
Zuckerberg Plans to Sue if Elizabeth Warren Tries to Break Up Facebook gizmodo
Samsung pulls the plug on Chinese smartphone production techcrunch
Microsoft showcases an Android Surface 'phone' and dual-screen Windows Variant cnet
Microsoft’s latest Surface Laptop arrives in 13- and 15-inch models theverge
India’s NoBroker raises $50M to help people buy and rent without real estate brokers business-standard
Cybersecurity giant Comodo can’t even keep its own website secure forums.comodo
NASA awards $43.2M to Blue Origin, SpaceX and others for tech to take us to the Moon and Mars techcrunch
NASA launches a new planet-hunting telescope using a giant balloon
UPS gets FAA approval to operate an entire drone delivery airline nyt
Streamlit launches open-source machine learning application development framework techcrunch
WhatsApp tests self-destructing messages theverge
Europe’s top court says active consent is needed for tracking cookies techcrunch
SpaceX details Starship and Super Heavy in new website techcrunch
Hyundai is getting into the flying car business newatlas
Microsoft makes Windows Virtual Desktop generally available globally zdnet
Google's Project Jacquard is available on new Levi's jackets youtube
PayPal to enter China through GoPay acquisition venturebeat

The Indian Regional Navigation Satellite System (IRNSS) recently become fully-operational and has been provided with the operational name of NavIC (Navigation with Indian Constellation). Developed by the Indian Space Research Organization (ISRO) with the objective of offering positioning, navigation and timing (PNT) to the users on a variety of platforms with a 24 hour x 7 day service availability under all weather conditions - in its service area with a position accuracy of < 20 m throughout India and within the region of coverage extending about 1500 km beyond.
Having an autonomous regional satellite navigation system of one’s own offers strategic autonomy in military operations. The GPS that we have known and used all along is the satellite-based radio navigation system owned by the US government and operated by the American Air Force. During the Kargil War 20 years ago, the US refused to provide India critical information on the movement and precise location of Paki enemy troops. toi A need for an indigenous satellite navigation was felt earlier, but Kargil experience made the nation realize it's inevitability. Geopolitical needs teaches us that some countries can deny us the service in times of conflict, a way of arm twisting.
With an accuracy of <10 m on Restricted and Encrypted Service (RES) while an accuracy of <20 m on Standard Positioning Service (SPS), IRNSS will offer 2 level of services for very differing purposes. \PDF]) Almost all Military and Reconnaissance applications will utilize RES while SPS will be available for civilian uses. unvienna \PDF])

The IRNSS space segment architecture consists of 3 satellites in GEO (Geostationary Orbit) at 32.5°, 83° and 131.5° East while 4 satellites in geosynchronous orbit placed at inclination of 29° with longitude crossing at 55° and 111.75° East forming an analemma. Out of the 4 GSO satellites, the first sat IRNSS-1A failed in orbit due to atmoic clock malfunction. On August 31, 2017, sat IRNSS-1H was meant to replace defunct IRNSS-1A, failed to deploy due to malfunction in payload fairing mechanism. Though failures are not uncommon in space missions of even developed nations, India is not in a position where it can afford even relatively minor glitches neither financially nor in terms of reaching the higher goals it has set for itself. firstpost

IRNSS Analemma

Unlike GPS which is dependent only on L-band, NAVIC has dual frequency (S and L bands). When low frequency signal travels through atmosphere, its velocity changes due to atmospheric disturbances. US banks on atmospheric model to assess frequency error and it has to update this model from time to time to assess the exact error. In India's case, the actual delay is assessed by measuring the difference in delay of dual frequency (S and L bands). Therefore, NavIC is not dependent on any model to find the frequency error and is more accurate than GPS. toi
Studies have also shown marked improvement in GDoP (Geometric dilution of precision) values when IRNSS is used in conjunction with GPS constellation for position fix in primary coverage region of IRNSS. Hence IRNSS can be augmented with GPS to improve position accuracy in the given region.

The IRNSS is being developed parallel to the GAGAN (GPS Aided GEO Augmented Satellite Navigation) program that in essence use GPS signals for navigation but after making them much more reliable for safety critical applications like in civil aviation., the ISRO SBAS (Satellite Based Augmentation System) version of an overlay system for GNSS signal corrections. As of 2013, the statutory filing for frequency spectrum of Global Indian Navigational System (GINS) satellite orbits in international space, has been completed. hindubusinessline GINS is supposed to have a constellation of 24 satellites, positioned 24,000 km (14,913 mi) above Earth. wikipedia)

On Sep 24, 2019 Global mobile telephony standards body, 3GPP, gave its approval to NaVIC (Proposed jointly by Reliance Jio and ISRO). \XLSX]) The approval has been given for the system’s use in Rel-16 LTE and Rel-17 5G NR specifications, paving the way for wider commercial adoption of NaVIC, allowing it to be integrated with 4G, 5G and internet of things (IoT). \ZIP]) Thus, electronics companies can start designing and building integrated circuits and mass manufacture other products uniquely created to be compatible with NavIC. From what all scant information I was able to gather it seems Broadcom was first to introduce BCM47756 \ZIP]) chipset integrated with NavIC and Xiaomi Mi8 was the first phone to have the capabilities. insidegnss Will the introduction of indigenous satnav be another step closer towards being a global power? Comments open.
PS: Here's an interesting presentation prepared by Space Application Center that goes a little deep inside Navigation with Indian Constellation

And in the last, here's 19th-Century Vision of the Year 2000 by Jean-Marc Côté and other artists issued in France in 1899, 1900, 1901 and 1910. Originally in the form of paper cards enclosed in cigarette/cigar boxes and, later, as postcards, the images depicted the world as it was imagined to be like in the then distant year of 2000.

submitted by chummekiraat to IndiaSpeaks [link] [comments]

ColossusXT Q2 AMA Ends!

Thank you for being a part of the ColossusXT Reddit AMA! Below we will summarize the questions and answers. The team responded to 78 questions! If you question was not included, it may have been answered in a previous question. The ColossusXT team will do a Reddit AMA at the end of every quarter.
The winner of the Q2 AMA Contest is: Shenbatu
Q: Why does your blockchain exist and what makes it unique?
A: ColossusXT exists to provide an energy efficient method of supercomputing. ColossusXT is unique in many ways. Some coins have 1 layer of privacy. ColossusXT and the Colossus Grid will utilize 2 layers of privacy through Obfuscation Zerocoin Protocol, and I2P and these will protect users of the Colossus Grid as they utilize grid resources. There are also Masternodes and Proof of Stake which both can contribute to reducing 51% attacks, along with instant transactions and zero-fee transactions. This protection is paramount as ColossusXT evolves into the Colossus Grid. Grid Computing will have a pivotal role throughout the world, and what this means is that users will begin to experience the Internet as a seamless computational universe. Software applications, databases, sensors, video and audio streams-all will be reborn as services that live in cyberspace, assembling and reassembling themselves on the fly to meet the tasks at hand. Once plugged into the grid, a desktop machine will draw computational horsepower from all the other computers on the grid.
Q: What is the Colossus Grid?
A: ColossusXT is an anonymous blockchain through obfuscation, Zerocoin Protocol, along with utilization of I2P. These features will protect end user privacy as ColossusXT evolves into the Colossus Grid. The Colossus Grid will connect devices in a peer-to-peer network enabling users and applications to rent the cycles and storage of other users’ machines. This marketplace of computing power and storage will exclusively run on COLX currency. These resources will be used to complete tasks requiring any amount of computation time and capacity, or allow end users to store data anonymously across the COLX decentralized network. Today, such resources are supplied by entities such as centralized cloud providers which are constrained by closed networks, proprietary payment systems, and hard-coded provisioning operations. Any user ranging from a single PC owner to a large data center can share resources through Colossus Grid and get paid in COLX for their contributions. Renters of computing power or storage space, on the other hand, may do so at low prices compared to the usual market prices because they are only using resources that already exist.
Q: When will zerocoin be fully integrated?
A: Beta has been released for community testing on Test-Net. As soon as all the developers consider the code ready for Main-Net, it will be released. Testing of the code on a larger test network network will ensure a smooth transition.
Q: Is the end goal for the Colossus Grid to act as a decentralized cloud service, a resource pool for COLX users, or something else?
A: Colossus Grid will act as a grid computing resource pool for any user running a COLX node. How and why we apply the grid to solve world problems will be an ever evolving story.
Q: What do you think the marketing role in colx.? When ll be the inwallet shared nodes available...i know its been stated in roadmap but as u dont follow roadmap and offer everything in advance...i hope shared MN's to be avilable soon.
A: The ColossusXT (COLX) roadmap is a fluid design philosophy. As the project evolves, and our community grows. Our goal is to deliver a working product to the market while at the same time adding useful features for the community to thrive on, perhaps the Colossus Grid and Shared Masternodes will be available both by the end of Q4 2018.
Q: When will your github be open to the public?
A: The GitHub has been open to the public for a few months now.
You can view the GitHub here:
The latest commits here:
Q: Why should I use COLX instead of Monero?
A: ColossusXT offers Proof of Stake and Masternodes both which contribute layers in protection from 51% attacks often attributed with Proof of Work consensus, and in being Proof of Work(Monero) ColossusXT is environmentally friendly compared to Proof of Work (Monero). You can generate passive income from Proof of Stake, and Masternodes. Along with helping secure the network.What really sets ColossusXT apart from Monero, and many other privacy projects being worked on right now, is the Colossus Grid. Once plugged into the Colossus Grid, a desktop machine will draw computational horsepower from all the other computers on the grid. Blockchain, was built on the core value of decentralization and ColossusXT adhere to these standards with end-user privacy in mind in the technology sector.
Q: With so many coins out with little to no purpose let alone a definitive use case, how will COLX distinguish itself from the crowd?
A: You are right, there are thousands of other coins. Many have no purpose, and we will see others “pumping” from day to day. It is the nature of markets, and crypto as groups move from coin to coin to make a quick profit. As blockchain regulations and information is made more easily digestible projects like ColossusXT will rise. Our goal is to produce a quality product that will be used globally to solve technical problems, in doing so grid computing on the ColossusXT network could create markets of its own within utilizing Super-computing resources. ColossusXT is more than just a currency, and our steadfast approach to producing technical accomplishments will not go unnoticed.
Q: Tell the crowd something about the I2P integration plan in the roadmap? 🙂
A: ColossusXT will be moving up the I2P network layer in the roadmap to meet a quicker development pace of the Colossus Grid. The I2P layer will serve as an abstraction layer further obfuscating the users of ColossusXT (COLX) nodes. Abstraction layer allows two parties to communicate in an anonymous manner. This network is optimised for anonymous file-sharing.
Q: What kind of protocols, if any, are being considered to prevent or punish misuse of Colossus Grid resources by bad actors, such as participation in a botnet/denial of service attack or the storage of stolen information across the Grid?
A: What defines bad actors? ColossusXT plans on marketing to governments and cyber security companies globally. Entities and individuals who will certainly want their privacy protected. There is a grey area between good and bad, and that is something we can certainly explore as a community. Did you have any ideas to contribute to this evolving variable?What we mean when we say marketing towards security companies and governments is being utilized for some of the projects and innovating new ways of grid computing.
Q: The Colossus Grid is well defined but I don't feel easily digestible. Has their been any talk of developing an easier to understand marketing plan to help broaden the investoadoptor base?
A: As we get closer to the release of the Colossus Grid marketing increase for the Colossus Grid. It will have a user friendly UI, and we will provide Guides and FAQ’s with the release that any user intending to share computing power will be able to comprehend.
Q: Can you compare CollossusXT and Golem?
A: Yes. The Colosssus Grid is similar to other grid computing projects. The difference is that ColossusXT is on it’s own blockchain, and does not rely on the speed or congestion of a 3rd party blockchain. The Colossus Grid has a privacy focus and will market to companies, and individuals who would like to be more discreet when buying or selling resources by offering multiple levels of privacy protections.
Q: How do you guys want to achieve to be one of the leaders as a privacy coin?
A: Being a privacy coin leader is not our end game. Privacy features are just a small portion of our framework. The Colossus Grid will include privacy features, but a decentralized Supercomputer is what will set us apart and we intend to be leading this industry in the coming years as our vision, and development continue to grow and scale with technology.
Q: With multiple coins within this space, data storage and privacy, how do you plan to differentiate COLX from the rest? Any further partnerships planned?
A: The Colossus Grid will differentiate ColossusXT from coins within the privacy space. The ColossusXT blockchain will differentiate us from the DATA storage space. Combining these two features with the ability to buy and sell computing power to complete different computational tasks through a decentralized marketplace. We intend to involve more businesses and individuals within the community and will invite many companies to join in connecting the grid to utilize shared resources and reduce energy waste globally when the BETA is available.
Q: Has colossus grid had the best come up out of all crypto coins?
A: Possibly. ColossusXT will continue to “come up” as we approach the launch of the Colossus Grid network.
Q: How far have Colossus gone in the ATM integration
A: ColossusXT intends to and will play an important role in the mass adoption of cryptocurrencies. We already have an ongoing partnership with PolisPay which will enable use of COLX via master debit cards. Along with this established relationship, ColossusXT team is in touch with possible companies to use colx widely where these can only be disclosed upon mutual agreement.
Q: How does COLX intend to disrupt the computing industry through Grid Computing?
A: Using the Colossus Grid on the ColossusXT blockchain, strengthens the network. Computers sit idly by for huge portions of the day. Connecting to the Colossus Grid and contributing those idle resources can make use of all the computing power going to waste, and assist in advancing multiple technology sectors and solving issues. Reducing costs, waste, and increased speed in technology sectors such as scientific research, machine learning, cyber security, and making it possible for anyone with a desktop PC to contribute resources to the Colossus Grid and earn passive income.
Q: What kind of partnerships do you have planned and can you share any of them? :)
A: The ColossusXT team will announce partnerships when they are available. It’s important to finalize all information and create strong avenues of communication between partners ColossusXT works with in the future. We are currently speaking with many different exchanges, merchants, and discussing options within our technology sector for utilizing the Colossus Grid.
Q: Will shared Masternodes be offered by the COLX team? Or will there be any partnerships with something like StakingLab, StakeUnited, or SimplePosPool? StakingLab allows investors of any size to join their shared Masternodes, so any investor of any size can join. Is this a possibility in the future?
A: ColossusXT has already partnered with StakingLab. We also plan to implement shared Masternodes in the desktop wallet.
Q: How innovative is the Colossus Grid in the privacy coin space?
A: Most privacy coins are focused on being just a currency / form of payment. No other project is attempting to do what we are doing with a focus on user privacy.
Q: Hey guys do you think to integrated with some other plataforms like Bancor? I would like it!
A: ColossusXT is in touch with many exchange platforms, however, due to non disclosure agreements details cannot be shared until it is mutually decided with the partners. We will always be looking for new platforms to spread the use of colx in different parts of the world and crypto space.
Q: What is the reward system for the master node owners?
A: From block 388.800 onwards, block reward is 1200 colx and this is split based on masternode ownestaker ratio. This split is based on see-saw algorithm. With an increasing number of masternodes the see-saw algorithm disincentivizes the establishment of even more masternodes because it lowers their profitability. To be precise, as soon as more than 41.5% of the total COLX coin supply is locked in masternodes, more than 50% of the block reward will be distributed to regular staking nodes. As long as the amount of locked collateral funds is below the threshold of 41.5%, the see-saw algorithm ensure that running a masternode is financially more attractive than running a simple staking node, to compensate for the additional effort that a masternode requires in comparison to a simple staking node.Please refer to our whitepaper for more information.
Q: What other marketplaces has the COLX team been in contact with?
Thanks guys! Love the coin and staff
A: ColossusXT gets in touch for different platforms based on community request and also based on partnership requests received upon ColossusXT business team’s mutual agreement. Unfortunately, these possibilities cannot be shared until they are mutually agreed between the partners and ColossusXT team due to non disclosure agreements.
Q: What do you think about the new rules that will soon govern crypto interactions in the EU? they are against anonymous payments
A: Blockchain technology is just now starting to become clear to different governments.
ColossusXT's privacy features protect the end-user from oversharing personal information. As you are probably aware from the multiple emails you've received recently from many websites.
Privacy policies are always being updated and expanded upon. The use of privacy features with utility coins like ColossusXT should be a regular norm throughout blockchain. This movement is part is about decentralization as much as it is about improving technology.
While this news may have a role to play. I don't think it is THE role that will continuously be played as blockchain technology is implemented throughout the world.
Q: Any hints on the next big feature implementation you guys are working on? According to road map - really excited to hear more about the Shared MN and the scale of the marketplace!
A: Current work is focused on the privacy layer of Colossus Grid and completing the updated wallet interface.
Q: Why choose COLX, or should I say why should we believe in COLX becoming what you promise in the roadmap. What are you different from all the other privacy coins with block chain establishment already in effect?
A: ColossusXT is an environmentally friendly Proof of Stake, with Masternode technology that provide dual layers of protection from 51% attacks. It includes privacy features that protect the user while the utilize resources from the Colossus Grid. Some of the previous questions within this AMA may also answer this question.
Q: What tradeoffs do you have using the Colossus Grid versus the more typical distribution?
A: The advantage of supercomputers is that since data can move between processors rapidly, all of the processors can work together on the same tasks. Supercomputers are suited for highly-complex, real-time applications and simulations. However, supercomputers are very expensive to build and maintain, as they consist of a large array of top-of-the-line processors, fast memory, custom hardware, and expensive cooling systems. They also do not scale well, since their complexity makes it difficult to easily add more processors to such a precisely designed and finely tuned system.By contrast, the advantage of distributed systems (Like Colossus Grid) is that relative to supercomputers they are much less expensive. Many distributed systems make use of cheap, off-the-shelf computers for processors and memory, which only require minimal cooling costs. In addition, they are simpler to scale, as adding an additional processor to the system often consists of little more than connecting it to the network. However, unlike supercomputers, which send data short distances via sophisticated and highly optimized connections, distributed systems must move data from processor to processor over slower networks making them unsuitable for many real-time applications.
Q: Why should I choose Colossus instead of another 100,000 altcoins?
A: Many of these alt-coins are all very different projects. ColossusXT is the only Grid computing project with a focus on user privacy. We have instant transactions, and zero-fee transactions and ColossusXT is one of the very few coins to offer live support. Check out our Whitepaper!
Q: Will there be an option (in the future) to choose between an anonymous or public transaction?
A: Zerocoin is an evolution of the current coin mixing feature. Both allow an individual to decide how they would like to send their transactions.
Q: What exchange has highest volume for ColossusXT, and are there any plans for top exchanges soon ?
A: Currently Cryptopia carries the majority of ColossusXT volume. We are speaking with many different exchanges, and preparing requested documentation for different exchanges. ColossusXT intends to be traded on every major exchange globally.
Q: What is the TPS speed that colx blockchain achieves?
A: ColossusXT achieves between 65-67 TPS depending on network conditions currently.
Q: Plans on expanding the dev team?
A: As development funds allow it, the team will be expanded. Development costs are high for a unique product like ColossusXT, and a good majority of our budget is allocated to it.
Q: Can you explain what is and what are the full porpose of the COLOSSUSXT GRID PROJECT ?
A: Colossus Grid is explained in the whitepaper. The uses for grid computing and storage are vast, and we are only starting to scratch the surface on what this type of computing power can do. There is also a description within the formatting context within the AMA of the Colossus Grid.
Q: Is there mobile wallet for Android and iOS? If not, is there a roadmap?
A: There Android wallet is out of beta and on the Google PlayStore: iOS wallet is planned for development.
The roadmap can be found here:
Q: Is ColossusXT planning on partnering up with other cryptocurrency projects? Such as: Bread and EQUAL.
A: ColossusXT plans on partnering with other crypto projects that make sense. We look for projects that can help alleviate some of our development work / provide quality of life upgrades to our investors so that we can focus on Colossus Grid development. When absolutely love it when the community comes to us with great projects to explore.
Q: Did you ever considered a coinburn? Don't you think a coin burn will increase COLX price and sustain mass adoption? Do you plan on keeping the price of COLX in a range so the potential big investors can invest in a not so much volatile project?
A**:** There are no plans to do a coinburn at this time. Please check out our section in the whitepaper about the supply.
Q: what is the next big exchange for colx to be listed ?
A: There are several exchanges that will be listing ColossusXT soon. Stay tuned for updates within the community as some have already been announced and future announcements.
  1. CryptalDash
  2. NextExchange
  3. CoinPulse
  4. CoinSwitch (Crowdfunding)
  5. Plaak (Crowdfunding)
Q: How will Colx compete with other privacy coins which claim to be better like Privacy?
A: ColossusXT is not competing with other privacy coins. ColossusXT will evolve into the Colossus Grid, which is built on the backbone of a privacy blockchain. In our vision, all these other privacy coins are competing for relevancy with ColossusXT. There are also similar responses to question that may hit on specifics.
Q: Does COLX have a finite number of coins like bitcoin?
A: No, ColossusXT is Proof of Stake.
Q: What are the advantages of COLX over other competitor coins (eg. ECA)?
A: The only similarities between ColossusXT and Electra is that we are both privacy blockchains. ColossusXT is very much an entirely different project that any other privacy coin in the blockchain world today. The Colossus Grid will be a huge advantage over any other privacy coin. Offering the ability for a desktop machine to rent power from others contributing to the Colossus Grid and perform and compute high level tasks.
Q: How do you feel about some countries frowning upon privacy coins and how do you plan to change their minds (and what do you plan to do about it?)
A: The ColossusXT team tries to view opinions from multiple perspectives so that we can understand each line of thinking. As blockchain technology becomes more widely adopted, so will the understanding of the importance of the privacy features within ColossusXT. Privacy is freedom.
Q: How do you see COLX in disrupting cloud gaming services such as PlayStation Now?
A: Cloud gaming services have not been discussed. Initial marketing of our private grid computing framework will be targeted at homes users, governments, and cyber security firms who may require more discretion / anonymity in their work.
Q: Since colx is a privacy coin and is known for its privacy in the transactions due to which lot of money laundering and scams could take place, would colx and its community be affected due to it? And if does then how could we try to prevent it?
A: ColossusXT intends to be known for the Colossus Grid. The Colossus Grid development will be moved up from Q1 2019 to Q3 2018 to reflect this message and prevent further miscommunication about what privacy means for the future of ColossusXT. Previous answers within this AMA may further elaborate on this question.
Q: When do you plan to list your coin on other "bigger" exchanges?
A: ColossusXT is speaking with many different exchanges. These things have many different factors. Exchanges decide on listing dates and we expect to see ColossusXT listed on larger exchanges as we approach the Colossus Grid Beta. The governance system can further assist in funding.
Q: What was the rationale behind naming your coin ColossusXT?
A: Colossus was a set of computers developed by British codebreakers in the years 1943–1945. XT symbolises ‘extended’ as the coin was forked from the original Cv2 coin.
Q: Can you give any details about the E Commerce Marketplace, and its progress?
A: The Ecommerce Marketplace is a project that will receive attention after our development pass on important privacy features for the grid. In general, our roadmap will be changing to put an emphasis on grid development.
Q: How will someone access the grid, and how will you monetize using the grid? Will there be an interface that charges COLX for time on the grid or data usage?
A: The Colossus Grid will be integrated within the ColossusXT wallet. Buying & Selling resources will happen within the wallet interface. You won't be able to charge for "time" on the grid, and have access to unlimited resources. The goal is to have users input what resources they need, and the price they are willing to pay. The Colossus Grid will then look for people selling resources at a value the buyer is willing to pay. Time may come into play based on which resources you are specifically asking for.
Q: Are there any plans to launch an official YouTube channel with instructional videos about basic use of the wallets and features of COLX? Most people are visually set and learn much faster about wallets when actually seeing it happen before they try themselves. This might attract people to ColossusXT and also teach people about basic use of blockchain and cryptocurrency wallets. I ask this because I see a lot of users on Discord and Telegram that are still learning and are asking a lot of real basic questions.
A: ColossusXT has an official YT account with instructional videos:
Q: What are the usp's of colx in comparing to other privacy coins?
A: Privacy coins are a dime a dozen. ColossusXT has different end goals than most privacy coins, and this cannot be stated enough. Our goal is not just to be another currency, but to build a sophisticated computing resource sharing architecture on top of the privacy blockchain.
Q: A new exchange will probably gain more liquidity for our coin. If you might choose 3 exchanges to get COLX listed, what would be your top 3?
A: ColossusXT intends to be listed on all major exchanges globally. :)
Q: What is the future of privacy coins? What will be the future colx userbase (beyond the first adopters and enthusiasts)?
A: The future of privacy is the same it has always been. Privacy is something each and everyone person owns, until they give it away to someone else. Who is in control of your privacy? You or another person or entity?The future of the ColossusXT user base will comprise of early adopters, enthusiast, computer science professionals, artificial intelligence, and computational linguistics professionals for which these users can utilize the Colossus Grid a wide range of needs.
Q: Will ColossusXT join more exchanges soon??
A: Yes. :)
Q: So when will Colossus put out lots of advertisement to the various social media sites to get better known? Like Youtube videos etc.
A: As we get closer to a product launch of the Colossus Grid, you’ll begin to see more advertisements, YouTubers, and interviews. We’re looking to also provide some presentations at blockchain conferences in 2018, and 2019.
Q: In your opinion, what are some of the issues holding COLX back from wider adoption? In that vein, what are some of the steps the team is considering to help address those issues?
A: One of the main issues that is holding ColossusXT back from a wider adoption is our endgame is very different from other privacy coins. The Colossus Grid. In order to address this issue, the ColossusXT team intends to have a Colossus Grid Beta out by the end of Q4 and we will move development of the Colossus Grid from Q1 2019 to Q3 2018.
Q: Or to see it from another perspective - what are some of the biggest issues with crypto-currency and how does COLX address those issues?
A: Biggest issue is that cryptocurrency is seen as a means to make quick money, what project is going to get the biggest “pump” of the week, and there is not enough focus on building blockchain technologies that solve problems or creating legitimate business use cases.
For the most part we believe the base of ColossusXT supporters see our end-game, and are willing to provide us with the time and support to complete our vision. The ColossusXT team keeps its head down and keeps pushing forward.
Q: I know it's still early in the development phase but can you give a little insight into what to look forward to regarding In-wallet voting and proposals system for the community? How much power will the community have regarding the direction COLX development takes in the future?
A: The budget and proposal system is detailed in the whitepaper. Masternode owners vote on and guide the development of ColossusXT by voting on proposals put forth by the community and business partners.
Our goal is to make this process as easy and accessible as possible to our community.
Q: Will there be an article explaining the significance of each partnership formed thus far?
A: Yes, the ColossusXT team will announce partners on social media, and community outlets. A detailed article of what partnerships mean will be available on our Medium page:
Q: What potential output from the Grid is expected and what would it's use be?
For example, x teraflops which could process y solutions to protein folding in z time.
A: There are many uses for grid computing. A crypto enthusiast mining crypto, a cyber security professional cracking a password using brute force, or a scientist producing climate prediction models.
The resources available to put towards grid projects will be determined by the number of nodes sharing resources, and the amount of resources an individual is willing to purchase with COLX.
All individuals will not have access to infinite grid resources.
Q: Is there a paper wallet available?
A: Yes, see
Q: Is there a possibility of implementing quantum computer measures in the future?
A: This is a great idea for potentially another project in the future. Currently this is not possible with the Colossus Grid. Instead of bits, which conventional computers use, a quantum computer uses quantum bits—known as qubits. In classical computing, a bit is a single piece of information that can exist in two states – 1 or 0. Quantum computing uses quantum bits, or 'qubits' instead. These are quantum systems with two states. However, unlike a usual bit, they can store much more information than just 1 or 0, because they can exist in any superposition of these values.
Q: Do you plan to do a coin burn?
A: No future coin burns are planned. Anything like this would go through a governance proposal and Masternode owners would vote on this. This is not anything we’ve seen within the community being discussed.
Q: Can I check the exact number of current COLX master node and COLX staking node?
A: Yes. You can view the Masternodes and the amount of ColossusXT (COLX) being staked by viewing the block explorer.
Block explorer:!extraction
Q: What incentive could we give a youtuber to do the BEST video of ColossusXT (COLX)?
A: We've been approached by several YouTubers. The best thing a YouTuber can do is understand what ColossusXT is, join the community, ask questions if there is something they don't understand.
The problem with many YouTubers is that some of them are just trying to get paid, they don't really care to provide context or research a project.
Disclaimer: This is not all YouTubers, but many.
Q: In which ways is the ColossusGrid different from other supercomputer / distributed computing projects out there. Golem comes to mind. Thanks!
A: The main difference is that we are focused on the end users privacy, and the types of users that we will be targeting will be those that need more discretion / anonymity in their work. We are building framework that will continue to push the boundaries of user privacy as it relates to grid computing.
Q: Can we please complete our roadmap ahead of schedule? I find most other coins that do this actually excell in terms of price and community members. Keep on top of the game :)
A: The Colossus XT roadmap is a very fluid document, and it is always evolving. Some items are moved up in priority, and others are moved back. The roadmap should not be thought of something that is set in stone.
Q: Does COLX have master nodes?
A: Yes. ColossusXT has masternodes.
Q: Have thought about providing a method to insert a form of payment in colx in any page that wants to use cryptocurrencies in a fast and simple way in order to masive adoption????
A: There is already this option.
Q: What do you think your community progress till now?
A: The community has grown greatly in the last 3 months. We’re very excited to go from 13 to 100 questions in our quarterly AMA. Discord, Telegram, and Twitter are growing everyday.
Q: I noticed on Roadmap: Coinomi and ahapeshift wallet integration. Can you tell me more about this? I am new in crypto and new ColX investor so I don't know much about this. Thanks and keep a good work.
A: Coinomi is a universal wallet. ColossusXT will have multiple wallet platforms available to it. Shapeshift allows you to switch one crypto directly for another without the use of a coupler (BTC).
Q: Is "A general-purpose decentralized marketplace" written in the whitepaper the same as "E-COMMERCE MARKETPLACE" written on the roadmap?
Please tell me about "A general-purpose decentralized marketplace" or "E-COMMERCE MARKETPLACE" in detail.
A: Details will be posted as we get closer to the marketplace. It will be similar to other marketplaces within blockchain. Stay tuned for more information by following us on Twitter.
Q: History has shown that feature-based technologies always get replaced by technologies with platforms that incorporate those features; what is colossius big picture?
A: The Colossus Grid. Which has been explained within this AMA in a few different ways.
Q: What are the main objectives for COLX team this year? Provide me 5 reason why COLX will survive in a long term perspective? Do you consider masternodes working in a private easy to setup wallet on a DEX network? Already big fan, have a nice day!
A: Getting into Q3 our main object is to get a working product of the Colossus Grid by the end of Q4.
  1. Community - Our community is growing everyday as knowledge about what we’re building grows. When the Colossus Grid is online we expect expansion to grow at a rapid pace as users connect to share resources.
  2. Team - The ColossusXT team will continue to grow. We are stewards of a great community and an amazing project. Providing a level of support currently unseen in many other projects through Discord. The team cohesion and activity within the community is a standard we intend to set within the blockchain communities.
  3. Features - ColossusXT and The Colossus Grid will have user friendly AI. We understand the difficulties when users first enter blockchain products. The confusion between keys, sending/receiving addresses, and understanding available features within. Guides will always be published for Windows/Mac/Linux with updates so that these features can be easily understood.
  4. Colossus Grid - The Colossus Grid answers real world problems, and provides multiple solutions while also reducing energy consumption.
  5. Use Case - Many of the 1000+ other coins on the market don’t have the current use-case that ColossusXT has, let alone the expansion of utility use-cases in multiple sectors.
Q: Will the whitepaper be available in Portuguese?
A: Yes. We will be adding some language bounties to the website in the future. Stay tuned.
Q: Notice in your white paper there are future plans for decentralised governance and masternode voting. While all that is great, how do you plan on mitigating malicious proposals from getting through by gaming the system (i.e. bot votes, multiple accounts, spam,etc)?
A: You cannot game the system. Masternode owners get 1 vote.
Q: Been a massive fan of this project since Dec last year, anyways what was the reason you guys thought of putting XT at the end of Colossus. :)
A: XT symbolizes ‘extended’ as the coin was forked from the original Cv2 coin.
Q: Do you plan a partnership within the banking industry to capitalize on such large amounts of money being moved continuously?
A: The focus will be on the Colossus Grid and Grid computing, with the option to participate in the financial sector of Blockchain through Polis Pay, and other partnerships that can be announced in the future.
Q: When will be COLX supported By The Ledger Wallet?
A: Integration with cold storage wallet is planned. I myself (PioyPioyPioy) have a Nano Ledger S and I love it!
Q: Where do you see yourself in five years?
A: The goal 5 years from now would be to be a leading competitor in cloud computing and storage. Providing government, private cybersecurity, and individuals with efficient solutions to Super-computing, cloud storage through Blockchain infrastructure. I would like to see hardware options of connecting to the grid to utilize resources after the Colossus Grid is online, and I think this can contribute to many use-case scenarios.
Q: How can I suggest business partnerships and strategic ideas etc to the ColossusXT team?
A: Join us in Discord. Members of the team here are active daily, you can also contact us at: [[email protected]](mailto:[email protected])
Q: A great project requires good funding. How do you plan to incorporate fund sourcing and management into the long-term planning of this project
A: Check out our governance section within the whitepaper. :)
Follow ColossusXT on:
Facebook Page:
Apply to join the team:
Contribute an idea:
Q2 AMA Questions:
Previous AMA:
submitted by PioyPioyPioy to ColossuscoinX [link] [comments]

Daily Releases (February 20, 2018)


Games Released by Store Links
MonteCrypto: The Bitcoin Enigma PLAZA Steam
The Station PLAZA Steam
DLC Released by Store Links
Moto Racer 4 - Sliced Peak -- DENUVO REMOVED PLAZA Steam
Regalia: Of Men and Monarchs - The Unending Grimoire CODEX Steam
Starpoint Gemini Warlords: Rise of Numibia CODEX Steam
Updates Released by Store Links
Kingdom.Come.Deliverance.Update.v1.2.5 CODEX Steam
Moto.Racer.4.Sliced.Peak.DLC.Unlocker PLAZA Steam
Pinball.FX3.Update.v20180220.incl.DLC PLAZA Steam
Car.Mechanic.Simulator.2018.Plymouth.Update.v1.5.11.incl.DLC PLAZA Steam

PlayStation 4

Games Released by Store Links
Battlefield 4 PROTOCOL PlayStation Store

<< February 19, 2018

Brought to you with the help of the "Daily Release Bot" by u/caspervk.


Q: When will [insert game name here] be cracked?
A: STOP! CrackWatch members are not psychic. Games get cracked by completely ANONYMOUS SCENE GROUPS who don't disclose their progress or plans to the general public so NO ONE knows WHEN and IF a certain game will be cracked.
Q: What are all these NFO thingies? Where do I download?
A: NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on CS.RIN.RU or torrent websites. Useful websites can be found in The Beginners Guide and on WebOasis.
Q: WTF is Denuvo?
A: Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See Pinned Post for a list of Denuvo games.
Q: An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game?
A: Yes. CS.RIN.RU is your friend.
submitted by YouSmellFunky to CrackWatch [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
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Critique my concept! - Friendly Malware: The Game

tl;dr: What if malware was friendly and was just trying to get to know you. Wouldn't that be a fun game?
Quick note on if this post belongs: I read over the community rules and did not find a WIPW thread for this week. I'm also not sure if this constitutes a WIP since it has very little work done. If this is the wrong way to discuss this with the /gamedev community then my apologies. Any suggestion for a better forum is welcome and encouraged. Also I'm posting on a new account dedicated to these kinds of projects because I think they should be disconnected from my main account.
What kind of critiques am I looking for?: Really any. Feel free to even disagree that this is a game -- though I think it is and will disagree back (constructively).
High Level Concept: Players interact with "friendly malware" through a game client. To distinguish "friendly malware" from legitimate malware we will refer to it as friendlyware. The client is also a node for a decentralized network of other players. The nodes trade friendlyware the same way tokens are passed between hosts on any other decentralized ledger system, i.e. Bitcoin, Ethereum. User's tolerance or friendliness towards the visiting friendlyware are scored and ranked on a global "Friendly Leaderboard". High scorers are visited by more, but nicer friendlyware whereas lower scorers are visited by less kosher guests. Players also earn points after each friendlyware interaction that they can spend to write their own friendlyware that will travel to other other nodes in the system.

These are just some of the first ideas that came to mind. I don't know if they further clarify or confuse what this idea is. Also you can always forcefully remove these programs from your computer through the player client with a penalty to your friendly ranking.
Low Level Considerations: Thought has already been put into how to implement this. A whitepaper is in the works. Highlights are:

Concluding remarks: This is an idea I have had ruminating for a long time so I'm excited to hear some feedback on it. I think this is one of those ideas better clarified through answering questions so please just let me know if something needs to be elaborated on. I left out some of the more technical considerations of implementing a decentralized application/game idea for conciseness but am willing to discuss any detail no matter how technically specific. Thank you for reading!
p.s. For fans of obscure playstation 2 games, this is sort of like Magic Pengel but instead of painting you write malware and instead of the playstation 2 its a far less user friendly, decentralized console. Hope that inspires
submitted by clippyisabadfriend to gamedev [link] [comments]

Current alphabetized list

submitted by kamahaoma to ListOfSubreddits [link] [comments]

Nuno Agonia - YouTube Sans limites TV - YouTube Philion - YouTube PS5 VS XBOX TWO - YouTube

Das besondere an Bitcoin ist, dass das Geld von keiner zentralen Stelle verwaltet oder ausgegeben wird: Jeder User verfügt über ein eigenes Konto in einem riesigen Peer-to-Peer-Netzwerk, jede Bitcoin-Einheit darauf wird durch eine Kette aus Ziffern und Schriftzeichen auf dem Computer des Inhabers gespeichert.Im Netzwerk ist zudem hinterlegt, in wessen Besitz sich die Einheit befindet und ... Wissenswertes über Bitcoins Unser Bitcoin Chart zeigt Ihnen den aktuellen Bitcoin Kurs in Euro (Kürzel: BTC und XBT) sowie die Bitcoin Kursentwicklung (Bitcoincharts).Wenn Sie Bitcoins kaufen möchten, können Sie sich hier anmelden.In unseren FAQs und in unserem Tutorial "Mein erster Bitcoin" erfahren Sie, wie Sie Bitcoins verkaufen oder kaufen können. DigiByte (DGB) is an open-source cryptocurrency running on the DigiByte Blockchain, a decentralised international blockchain created in 2013. The DigiByte coin was developed in 2013 and released in January 2014. Although based on Bitcoin, adjustments in the code allow for improved functionality, including 15-second block time and improved security.As of July 2018 DigiByte has a total market ... Bitcoin-Qt ist ein Open-Source-Projekt und derzeit einer der sichersten Vertreter unter den Mining-Clients. Hier müssen Sie sich nicht um eventuelle Angriffe auf Ihr virtuelles Geld sorgen. Ebenfalls Open-Source und vertrauenswürdig ist Electrum.Das Tool punktet mit einer 2-Faktor-Authentifizierung, dem Support von Add-ons und der Möglichkeit, Ihre Keys jederzeit in andere Bitcoin-Clients ... Der Bitcoin nimmt nach der Korrektur auf unter 9.000 Dollar wieder Fahrt auf. Für positive fundamentale Impulse sorgt mal wieder PayPal. Denn die Pläne des Payment-Giganten, Bitcoin in sein ...

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Nuno Agonia - YouTube

Je parle ici de ce que j'aime et parfois de ce que j'aime moins Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Impressum / Anbieterkennzeichnung Betreiber des Kanals ist Der Neue Wiesentbote c/o faktor i medienservice Verantwortlich für diesen Kanal: Al... Everything YOU need to know about the new Sony Playstation 5 vs Microsoft's new Xbox 2 aka infinite aka scarlet. From these epic, video game console wars, wh... Bitcoin's price suffered a $1000 drop in a day and it's proving to be to be a very scary rollercoaster ride of drops and gains. I can't read the Bitcoin charts and don't understand candle sticks ...